![]() ![]() ![]() ![]() It becomes all the more evident if you master the alt-fire of each and every weapon (and sometimes they even come with an alt-alt fire mode): one lets you shoot up to three rockets, one that gives you a feeble shield, one that shoots a stun ball instead of a shock beam, and so on and so forth. The tools at your disposal all serve specific purposes - and that's not to say they're situational, they simply work better in the hands of those who know how to use them. an adrenaline system that gives temporary boosts to those who earn such advantages - and don't pay for a microtransaction that simply grants it, I might add). movement strats like strafing, dodging, sprinting, wall jumping, etc.) to more nuanced stuff (i.e. These include concepts we all know and appreciate (i.e. A pioneer of countless subsystems, general mechanics and game modes, not to mention those that already existed and got deeply refined in UT2004. ![]()
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